package hunt.treasure.config;

public class FixedSpriteLocation {
	public static float DISTANCE_PLAYER_1_TO_INFO_SPRITE = 5 * Define.SCALED_RATIO;
	public static float PLAYER_SPRITE_1_X = 120 * Define.SCALED_RATIO;
	public static float PLAYER_SPRITE_1_Y = 70 * Define.SCALED_RATIO;
	public static float COMPASS_MARGIN_RIGHT = 90 * Define.SCALED_RATIO;
	public static float TINY_MAP_MARGIN_RIGHT = 20 * Define.SCALED_RATIO;
	public static float CLOCK_TEXT_MARGIN_TOP = 45 * Define.SCALED_RATIO;
	public static float CLOCK_TEXT_MARGIN_RIGHT = 95 * Define.SCALED_RATIO;
	public static float BEGIN_TERRAIN_X = 210 * Define.SCALED_RATIO;
	public static float BEGIN_TERRAIN_Y = 70 * Define.SCALED_RATIO;
	public static float DISTANCE_BETWEEN_TWO_TERRAIN = 10 * Define.SCALED_RATIO;
}
